##Game
We chose Mzito because it looked fun and had interesting opportunities for creativity.
##Process
We watched all the game videos before selecting Mzito. We also played the games we could access in order to hear the original sound effects and have a starting point.
We then broke down the requirements in terms of music and SFX from the requirements/guides in the slides.
For music we had:
- Environment:
- African landscapes
- Lake Nakuru, has flamingos who feed on the algae in its alkaline waters, creating a spectacular sight of a pink carpet across the lake surface, mountains, clouds, water, (Besides flamingos and rhinos, the park also houses lions, leopards, giraffes, waterbucks, and various other animals)
- Emotion: driving beat, power, force, strength, tension, urgency to stop corruption
- Key instruments: drums, ululation, arpeggio - energetic synthesizer bass
- Music: driving beat/music, ululation,
For sound effects we had:
- Actions/events:
- Landing: poof sound, like dust lifting
- Totem collection: currently like coins, combined birds and pickup
- Corruption clearing landing: currently low synth, whoosh sound
- Death sound: tiny beep, opposite of strength, loser feeling, like a leaf in the wind
- Damage sound: oof sound
- Additions:
- Running: small footsteps, crispy, on grass
- Ambience/atmosphere: Flamingo and jungle sounds overlaid
- Environment: see above
- Emotion: strength
- Realism: hybrid, atmosphere can be realistic and impact sounds more "unrealistic".
We worked in around 15 minute chunks, checking in and going back and forth. James made the music from scratch and I (Joanna) used freesound.org and Audacity for the SFX. An interesting bit is that there are snippets of ululations in the music that ended up sounding like bird calls. The ambience is a combination of jungle sounds and flamingo calls. Some things we let go of are the death and damage sounds (since they weren’t in the video even if we had heard them in-game), and one of the melodies in the music (cause it sounded annoying XD).
Then James put everything together in the last few minutes, managing to put SFX in the first seconds of the clip.
Though it was short, we had a lot of fun.
Comments
Never been to a game jam - can I still come?
@kiki, yes that is not a problem, as long as you have some experience in video or sound editing, creative directing, or sound creation.
Oh, absolute beginners can't come?
@kiki Yes!